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Critical role season 1 episode 10 beholder stats
Critical role season 1 episode 10 beholder stats







Later, they proceed on, finding a vast island in yet another massive underground cavern. To the surprise of the weary group, Keylith again voices her growing doubts about the path they all walk, but after some assuaging words from Vax’ildan, the group makes camp in order to rest their tired bones. His message delivered, the Duergar falls still, her life departed. His evil palpably radiating from the queen, K’varn urges Vox Machina to find him, in the city of Yug’voril. It is in that instant that K’varn speaks to them, through the lips of the Duergar queen After slaying her underlings, and momentarily banishing her to another dimension, Vox Machina presses her for information about K’Varn.

critical role season 1 episode 10 beholder stats

The team overtakes the Duergar Queen, before Ulara is able to make a thrall of Grog. Within it awaits a powerful and unlikely ally. Their instincts serve them well though, and hidden behind a subterranean waterfall they find a cave. With the plan now in disarray, Vex and Keylith decide to delve into the chasm below the bridge, in spite of their companions’ protests. It is partially successful, but then, while acting as living bait, Vax’s mind is stunned by the Illithid and he is almost dropped to his death before Tiberius swoops in to save him. There he bears witness to an Illithid controlling all those around him, devouring the mind of one of the three dwarven miners.Īfter catching his companions up, the group hatches a plan to lure their enemies into an illusion and drop them to their doom, into the cavern below the bridge. Scanlon disappears from sight, and now invisible, carefully makes his way into a war camp teeming with dark dwarves, ogres, and trolls. Scanlan and the twins whip out their flying carpet and tail the Duergar from afar, over a thin, creeking rope bridge. They pass through a gutted goblin village strewn with corpses, and eventually spy another group of Duergar, dragging along 3 dwarven captives. After an uneasy night’s rest for the party and hours of meditation for Keylith, the druid is thankfully able to restore Grog’s mind, and the Vox Machina continue down through the great cavern. The Duergar only laughs at the barbarian’s plight, and spits out warnings of the “master” that awaits them below, before Vax’ildan finally puts her out of her misery. Vex’ahlia presses their dwarven captive for information. Please help improve it by adding references to episode timestamps, Critical Role materials, D&D materials, or other sources.With Grog’s mind now silenced, the twins fall upon the last surviving Duergar. This section does not cite sources appropriately. Extract Brain: Targeting an incapacitated creature in its tentacle grapple, deals piercing damage if it reduces the creature's hit points to zero, the creature instantly dies as its brain is removed and eaten.Tentacles: Melee attack, deals psychic damage and grapples creature must succeed at Intelligence saving throw or be stunned until the grapple ends.

critical role season 1 episode 10 beholder stats

  • Mind Blast: In a cone, all creatures must succeed on an Intelligence saving throw or take psychic damage and be stunned for one minute they can repeat the saving throw at the end of each of their turns.
  • 1/day each: Dominate Monster, Plane Shift (self only).
  • Innate Spellcasting (Psionics): Can cast the following spells without using components.
  • Magic Resistance: Advantage on saving throws against spells and magical effects.
  • critical role season 1 episode 10 beholder stats

    If they are blinded and do not already have a firm mental link with a creature, they cannot use their abilities. While they know where a creature is, they can invade that creature's mind. Most forms of attack from a mind flayer target the mind of a creature. While illithids do not typically possess arcane abilities, they do have powerful psionic capabilities. 221–222, but it has been demonstrated onstream. The following is drawn from the Monster Manual, 5th Edition, pp. Each individual mind flayer supports the whole. Ĭlarota described illithid society as well-structured, with groups of mind flayers being broken into creeds.

    critical role season 1 episode 10 beholder stats

    Mind flayers are suspicious of the arcane, and practice of such can lead to expulsion from their society. Add information about brain diet, more about social structure, intellect devours, known illithids.Įach illithid community is connected by a central intelligence, known as an elder brain, that telepathically projects its desires to the illithids within several miles.









    Critical role season 1 episode 10 beholder stats